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NPC Generator

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Advanced [show]


Melissa Shelby, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a well pressed and immaculate suit (or dress). Beneath her clothing is a huge mess of scar tissue. Her hair is always cut to a buzz. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Enemies, Rich. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Melissa Shelby, Female Human Rogue 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Remington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Don was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Philantrophist. Bonds: Job, Family. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Don Remington, Male Human Paladin 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Alexandrite (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Rodney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Emotional. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Dustin Rodney, Male Human Rogue 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Werydd Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. She hasn't told them the truth, but wants to settle down with them.

Motivation: To end her boredom; and she's in love

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Job, Has a crush. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Werydd Fireforge, Female Dwarf Ranger 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. Aquamarine (1300 gp). Zircon (40 gp). Fire opal (1300 gp). Red spinel (120 gp). Red spinel (120 gp).


Social Check DCs


Bucklal Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky white painted plate armor. His brown hair, when down, is lengthy. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Bucklal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west, but his parents moved at a very young age to the south. When Bucklal reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Bucklal Porridgepot, Male Halfling Ranger 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 84 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +6, History +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan, Infernal
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 140 pp. Freshwater pearl (14 gp). White pearl (70 gp). Moss agate (14 gp). Jet (70 gp). Aquamarine (500 gp). Silver pearl (70 gp). Lapis lazuli (14 gp). Golden yellow topaz (500 gp).


Social Check DCs

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