Waywocket Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. She is physically well-built. Her chestnut hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She also hits on women, regardless of circumstances.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Dyer, but she was a colossal failure. She has achieved small success as a Fletcher.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. White pearl (90 gp).
Gilbert Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Spy does. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Spy, Gilbert learned a great deal about his father's area of expertise. One day when Gilbert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his mother started working long hours to provde for them. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Secretive, PTSD. Bonds: Job, Family. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 69 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +4
Possessions: 1000 gp. Sard (80 gp). Silver pearl (110 gp). Violet garnet (1400 gp). Hematite (5 gp). Red spinel (110 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (800 gp). Rich purple corundum (800 gp). Deep green spinel (110 gp). White pearl (110 gp). Malachite (5 gp). Sard (80 gp). Amethyst (110 gp). Silver pearl (110 gp). Violet garnet (1400 gp). Onyx (80 gp). Hematite (5 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Barton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his ceremonial dagger. His tied-back hair is golden. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (500 gp).
Ar-Gul Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy white suit. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Ar-Gul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ar-Gul's mother didn't care for him much, and the feeling was mutual. He has worked as a Map Maker like his mother before him.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and further expansion of business
Ideals: Athletic. Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
Possessions: 20000 cp. Aquamarine (800 gp). Red spinel (50 gp). Malachite (13 gp).
Emeny Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is matted, messy, and big. Her hazel eyes peer out from beneath her feathered violet hat.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She also is a firm believer in the womanly ideal.
History: A powerful brothel owner made her what she is. Like her father and her sister before her, after school she went straight into learning to become a Bellfounder. She has drifted from career to career and currently works as a Bellfounder.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Mentor, Job. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 200 gp. Golden yellow topaz (1100 gp). Black opal (800 gp).
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