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Five Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on her left hand. Her orange fur, when down, is lengthy. She has blue eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Butcher, who enjoyed hunting, Five was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic. Bonds: In love, Nature, Job. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Five Hummingbird, Female Tabaxi Wizard 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Adelaide Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a broad hat to cover her moderate length silver hair. She wears large thick round spectacles.

Personality: She likes to make people angry or surprised. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Adelaide was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Adelaide's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Adelaide Birkenhead, Female Human Warrior 11
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)18 (+4) 14 (+2)7 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Abyssal, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 2200 gp. Golden yellow topaz (300 gp). Rose (20 gp). Banded agate (7 gp). Red garnet (140 gp). Bloodstone (20 gp). Aquamarine (300 gp). Pink pearl (140 gp). Alexandrite (300 gp).


Social Check DCs


Katherine Walcott, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her auburn hair is knotted and matted. She has gleaming, smiling blue eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them

History: Katherine was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.

Motivation: To be a Server again; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Katherine Walcott, Female Human Rogue 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair is red and very short. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Einkil Dankil, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 150 pp. 2 Holy water.


Social Check DCs


Moon Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a quarterstaff on her belt. She carries a battered greataxe and tarnished quarterstaff as well. She has lavender fur. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Moon Thunder, Female Tabaxi Monk 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)15 (+2) 17 (+3)18 (+4)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 220 gp.


Social Check DCs

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