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NPC Generator

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Advanced [show]


Tana Welber, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely blue suit with pastel socks and a vest with buckled shoes. Her moppish white hair is in a traditional bowl cut. Her green eyes have a joyful gleam in them most of the time.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Logical. Flaws: Racist, Insane. Bonds: Rich. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Tana Welber, Female Gnome Aristocrat 5
Small (3'5") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)7 (-2) 12 (+1)10 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His orange fur is long and unkept. This copper eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Serpent Peak, Male Tabaxi Rogue 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 17 (+3)19 (+4)
Skills Medicine +7, Performance +8
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. His beige fur is long and unkept. His copper unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. Pelt was born on a far southern desert where he grew up under the tutelage of his father, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Pelt In Woods, Male Tabaxi Monk 4
Medium (6'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His cinnamon fur is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Windy Mist, Male Tabaxi Adept 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)7 (-2) 7 (-2)13 (+1)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Fallond Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His black hair is lengthy. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fallond took refuge in the large cave and found the beat up crossbow and armor he uses now. He struck the Blacksmith job and began his own company from there.

Motivation: To be a Knight again; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Fallond Rakankrak, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Smoky quartz (40 gp). 3 Alchemist’s fire.


Social Check DCs

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