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NPC Generator

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Advanced [show]


Flak Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His chestnut hair is braided into rings. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of northern immigrants he idolized his mother. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Impulsive, Insane, Antagonistic. Bonds: Immigrant. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Flak Ramsay, Male Half-Orc Druid 6
Medium (6'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. Sardonyx (80 gp).


Social Check DCs


Fragrant Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. His fur is yellow and curly. His yellow unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Job, Rich. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Fragrant Treat, Male Tabaxi Aristocrat 9
Medium (6'8") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanchu Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a robe, a symbol of death around her neck, and a bow on her belt. Her golden hair is lengthy. Her eyes are hazel and she is always smoking a pipe.

Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Vanchu lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and doesn't want to be a marshal and was forced into it by her family

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Vanchu Darby, Female Half-Orc Warrior 17
Medium (6'3") Half-Orc, Neutral Good (CR 17)
Armor Class 9
Hit Points 112 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)5 (-3) 19 (+4)14 (+2)
Skills Animal Handling +10, Stealth +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2

Possessions: 800 pp. Carved bone or ivory statuette (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (1800 gp). Black velvet mask with numerous citrines (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold and ruby ring (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (8000 gp). Finely wrought small gold bracelet (60 gp). Embroidered and bejeweled glove (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (300 gp). A necklace of small pink pearls (6000 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with pastel highlights, and long brown pants that bunch up around his shoes. He carries a battered club and tarnished greataxe as well. His white fur is braided into rings. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he's looking for his big break

Ideals: Fighting, Optimist, Gifted. Bonds: Mentor, Adventurer, Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Windy Of Clay, Male Tabaxi Warlock 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)5 (-3) 14 (+2)14 (+2)
Skills Intimidation +4, Religion -1
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Sapphire pendant on gold chain (800 gp). Cloth of gold vestments (120 gp).


Social Check DCs


Therlin Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. She wears an eyepatch.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is harsh and unforgiving.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Therlin began to lead the lost caravan. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Therlin Bloodkith, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 10 (+0)5 (-3)
Skills Deception -1, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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