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Advanced [show]


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hand crossbow. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Aldous Abram, Male Human Druid 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs


Nuraval Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a hunchback. He keeps his blonde hair in a pixie cut. He has several tiny amber earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Nuraval Caebrek, Male Dwarf Wizard 11
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 44 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 22000 sp. Red-brown spinel (80 gp). Malachite (6 gp). Pink pearl (80 gp). Red-brown spinel (80 gp). Banded agate (6 gp). Deep green spinel (80 gp). Red garnet (80 gp). Onyx (30 gp). Sardonyx (30 gp). Violet garnet (1400 gp).


Social Check DCs


Merihim Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his right hand. His blue hair is lengthy. His eyes are likewise black.

Personality: Merihim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Fighting, Disciplined, Joker. Bonds: Rich, Job, Adventurer. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Merihim Wit, Male Tiefling Expert 9
Medium (5'3") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 7 (-2)18 (+4)
Skills Acrobatics +2, History +5
Senses Passive Perception 8
Languages Common, Celestial, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5

Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).


Social Check DCs


Tree Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is typically in her Barber uniform. She keeps her cinnamon fur in a flapper bob. Her copper eyes dart from person to person to random spaces in the air.

Personality: She exudes charisma. She is a tour de force of persuasion. She never wears the same outfit twice, unless she absolutely has to.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Artistic. Bonds: Job, Attractive, Family. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Tree Of Ebony, Female Tabaxi Rogue 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1700 gp. Old masterpiece painting (2400 gp). 1 Minor magic item.


Social Check DCs


Traubon Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a crossbow on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Artistic. Flaws: Shy, Disease, Insomniac. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Traubon Foamtankard, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 230 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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