Werydd Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by teas. She keeps her long red hair kept up in a rat tail. Her eyes are gray and catlike.
Personality: She is calm most of the time but flees social interaction. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the south. Werydd was born on a far southern mountains where she grew up under the tutelage of her father, an expert Herbalist. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. Star rose quartz (50 gp). Fire opal (400 gp).
Golm Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: Golm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Golm and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (300 gp). 1 Half-Plate. 1 Darkwood Shield.
Five On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His lavender fur is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 53 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1000 gp. Fiery yellow corundum (1500 gp). Freshwater pearl (7 gp). 1 Minor magic item.
Grom York, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his violet eyes.
Personality: Grom wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Grom studied abroad. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
Peter Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His brown hair and beard is wavy and long. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Ruler, Peter learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He has drifted from career to career and currently works as a Ruler.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Logical. Bonds: Attractive, Job, Immigrant. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
