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Advanced [show]


Roland Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Shy, PTSD. Bonds: Military. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Roland Yardley, Male Human Warrior 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +7, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2300 gp. Malachite (7 gp). Alexandrite (900 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). White opal (800 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Caeldrim Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Spy uniform. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: He was born in a small island village. Through the years after Caeldrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Caeldrim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Job, Poor, Attractive, Nature. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Caeldrim Hybrid, Male Half-Elf Adept 9
Medium (5'3") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1600 gp.


Social Check DCs


Astar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Astar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Miner, Astar learned a great deal about his father's area of expertise. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Attractive, Job. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Astar Sorrow, Male Tiefling Barbarian 12
Medium (6'0") Tiefling, Neutral Good (CR 12)
Armor Class 12
Hit Points 135 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Brown diamond (3000 gp). Freshwater pearl (9 gp). White pearl (100 gp). Alexandrite (500 gp). Rose (30 gp). Red spinel (100 gp). Golden pearl (100 gp).


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying brown hair a little too much giving a sharp brown color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Bard school at a young age so that he could practice his psionic talents. He left for the south, certain he would find work there.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Hobart Wildheart, Male Halfling Bard 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Obsidian (11 gp). Deep blue spinel (200 gp). Citrine (40 gp).


Social Check DCs


Elizabeth Redfield, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'1". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a mace. Her red hair is cut short. Her eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Elizabeth was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Elizabeth Redfield, Female Human Commoner 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 120 gp.


Social Check DCs

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