Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her yellow fur is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tree was left her father's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Ignan, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1900 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Finely wrought small gold bracelet (100 gp). Solid gold idol (300 gp).
Xanaphia Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She typically wears yellow cloth garments or leather armor. She keeps her long golden hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of a Masseuse, who enjoyed hunting, Xanaphia was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 13 years.
Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor
Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Nature, Job. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 5000 sp.
Ekk Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. This blue eyed westerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and many gnolls want her driven away
Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
River Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a perfectly clean shirt and pair of pants. Her orange fur is lengthy. She is baby faced.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the north her family was never financially stable. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by illithids. River was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Many illithids want her driven away; and a deep hatred of illithids
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Enemies. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp. Finely wrought small gold bracelet (50 gp). Brass mug with jade inlays (600 gp). Solid gold idol (600 gp).
Kristryd Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. Her moppish chestnut hair is in a traditional bowl cut. She has hazel eyes and a brown hat with a green feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Military, Religious. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
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