Chenna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is still thick. She has brown eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.
History: Chenna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Chenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a slave trader and was forced into it by her family
Ideals: Athletic, Pacifist. Bonds: Poor, Adventurer, Family. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
Possessions: 900 gp.
Hupe Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a red coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His long chestnut hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 4 years old his parents immigrated from the south. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Rose (20 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Drusilia Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Drusilia was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their son. She worked as a Spice Merchant, and she later adopted a second son.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: Violet garnet (300 gp). 1 Banded mail.
Bulzo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and catlike.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small desert village. Bulzo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bulzo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Nature, Criminal record. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +5
Possessions: 170 gp. Malachite (11 gp). Black star sapphire (600 gp). Malachite (11 gp).
Alice Rutland, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears silk and lounges about seductively. She keeps her silver hair in a pixie cut. Her gray eyes dart from person to person to random spaces in the air.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has all her life been fascinated with dancing.
History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her religion dominates her actions; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Artistic. Bonds: Attractive, Criminal record, Adventurer, Religious. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!