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Advanced [show]


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her scimitar. She wears a colorful flower in her beige fur. Her half smiles and copper eyes are beguiling and draw you in.

Personality: While she acts the brute, she is far gentler than she would appear. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Tabaxi compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Poor, Attractive. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Emerald Grass, Female Tabaxi Warrior 7
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Adrik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adrik wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adrik was born on a far southern desert where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Adrik Durthane, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 2 Thunderstones.


Social Check DCs


Erevan Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His red hair is still thick. This gray eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Erevan grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Passionate, Gifted. Bonds: Adventurer, Rich, Family. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Erevan Galanodel, Male Elf Fighter 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)13 (+1) 17 (+3)10 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Cloud Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His black fur has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: He feels kind of lost in life; and to find somewhere to settle down

Ideals: Artistic. Flaws: Antagonistic, Insomniac, Mundane, Depressed. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Cloud Fang, Male Tabaxi Druid 2
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)6 (-2) 13 (+1)19 (+4)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Dûgz Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy white suit. He wears a Stetson hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dûgz lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Disciplined, Philantrophist. Flaws: Impulsive, Fearful. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Dûgz Wellington, Male Half-Orc Expert 6
Medium (5'8") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)7 (-2) 18 (+4)10 (+0)
Skills Insight +7, Performance +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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