Darrow Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of death on his torso. His golden hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. After a long history of fighting, Darrow and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to dwarven people
Flaws: Insane, Antagonistic, Racist. Bonds: Immigrant. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. 1 Masterwork Thieves’ tools.
Barakas Generous, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longbow. His black hair is unkempt and raggedy. His eyes are a pleasant black.
Personality: Eccentric and domineering, Barakas will drive conversation. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Barakas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and to protect his home
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 pp. Onyx (30 gp). Fiery yellow corundum (1100 gp). 1 Medium magic item.
Manfred Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. His golden hair is greasy and uncared for. His eyes are blue and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear
Flaws: Ugly, Shy. Bonds: In love, Immigrant. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2900 sp. Hematite (6 gp). Deep green spinel (140 gp). Rose (20 gp). 1 Masterwork Common Melee.
Delre Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears skinny pants and wears a grey and white robe with the hood down. She is an epitome of beauty. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a slaver, Delre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Rich, Mentor. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Dalgal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and blonde. He has amber eyes and a grey hat with a white feather.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Cartwright, but he got bored and became a Navigator. He has drifted from career to career and currently works as a Navigator.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Flaws: Shy, Hedonist. Bonds: Attractive, Religious, Job. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 100 gp. Obsidian (10 gp). Aquamarine (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
