Gildmak Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Gildmak and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 6000 sp. Iolite (30 gp). Rose (30 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Takra Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Healer, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and sabotage a competitor
Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. 1 Minor magic item.
Kali Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her silver hair is heavily combed to the left. Her silver eyes lackadaisically let the world flow into them.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kali is combative with any and all who dare try her patience in the slightest.
History: When she was but 3 years old her parents immigrated from the south. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk
Ideals: Justice, Optimist. Bonds: Job, Immigrant, Adventurer. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 8000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold and topaz bottle stopper cork (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).
Eberk Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His tied-back hair is black. His eyes are green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Rich, Family. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 38 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean green cloak covering his clean studded leather. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points -28 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 3 (-4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (900 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (4000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
