Armara Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear green clothing when she does not wear armor. She wears her black hair up. She has gleaming, smiling black eyes.
Personality: Eccentric and domineering, Armara will drive conversation. She is afraid of women and trembles around them
History: Armara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When Armara reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Junk Dealer soon after.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Extrovert. Flaws: Shy, Insane. Bonds: Poor, Military, Job. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp.
Thea Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She tends to wear a large red jacket. Her golden hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Thea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to travel the world and help people.
Motivation: Meet up once more with her childhood friend.
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Religious, Adventurer. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Black pearl (500 gp). Deep blue spinel (500 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.
Bolhild Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern woman, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has a long black ponytail with little hanging trinkets. Her blue eyes dart from person to person to random spaces in the air.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Stableman business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has achieved small success as a Stableman.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Bonds: Attractive, Nature, Job, In love. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Pink pearl (80 gp).
Mumpena Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. Her blonde hair is styled in orderly dreadlocks. Her eyes are a pleasant violet.
Personality: Eccentric and domineering, Mumpena will drive conversation. She is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. After a long history of fighting, Mumpena and her spouse have recently divorced.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Extrovert, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Just what you see.
Three Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears rags and sports a simple walking cane. Her yellow fur is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Three took refuge in the ruined castle and found the beat up sword and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and she's in love
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Poor, Has a crush. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 sp.
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