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NPC Generator

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Advanced [show]


Erdan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting tan shirt and pants. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Optimist, Joker. Flaws: Insane. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Erdan Amastacia, Male Elf Paladin 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 pp.


Social Check DCs


Marastyr Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown hair is thinning but still full. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Mentor. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Marastyr Battlehammer, Female Dwarf Ranger 8
Medium (3'9") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 65 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)9 (-1) 4 (-3)6 (-2)
Skills History +2, Survival +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 sp.


Social Check DCs


Jarsali Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has a hunchback. She is bald on top and has large chestnut tufts of hair around her ears. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. She is a very good compulsive liar and kleptomaniac.

History: She was born in the west. Through the years after Jarsali was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jarsali's father didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record, Immigrant. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Jarsali Ilphelkiir, Female Elf Aristocrat 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)13 (+1) 13 (+1)6 (-2)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His brown hair is unkempt and raggedy. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Nelkin lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. By chance he met his brother recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a map maker and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Nelkin Hogcollar, Male Halfling Warlock 9
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 15 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length brown fur. He has gleaming, smiling blue eyes.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Windy Grass, Male Tabaxi Rogue 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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