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NPC Generator

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Advanced [show]


Naamah Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is short and red. Her face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Naamah Virtue, Female Tiefling Commoner 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 9 (-1)19 (+4)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy blonde hair. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 6 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Religious. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Jacobs, Male Human Ranger 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)16 (+3) 7 (-2)8 (-1)
Skills Intimidation +1, Medicine +0
Senses Passive Perception 8
Languages Common, Aquan, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


Armara Allure, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is smooth and relatively long. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Armara Allure, Female Tiefling Sorcerer 10
Medium (6'0") Tiefling, Lawful Evil (CR 10)
Armor Class 9
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3, Investigation +7
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: Silver chalice with lapis lazuli gems (50 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Gûnd Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a simple white robe with yellow stripes complete with hood. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Tanner, who enjoyed hunting, Gûnd was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gûnd and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Immigrant, Nature, Religious. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Gûnd Redfield, Male Half-Orc Barbarian 12
Medium (6'10") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 94 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple +2

Possessions: Rhodochrosite (10 gp). Violet garnet (1200 gp). Rock crystal (30 gp). Hematite (10 gp). Citrine (30 gp). Deep green spinel (140 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear brown clothing when she does not wear armor. She keeps her black hair in a pixie cut. She has gleaming, smiling green eyes.

Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. The war was a terrible time for her, and Urshar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Barkeep, her mother struggled to pay the bills. When Urshar reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Military, Poor, Family. Occupation: Brewer

Voice: German accent

Attributes [hide]

Urshar Morigak, Female Dwarf Bard 11
Medium (3'10") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 600 gp. Old masterpiece painting (2300 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs

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