Skog Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many pastel ritualistic tattoos. He wears a white shirt with thin pastel vertical stripes and green pants. With bright brown hair and a scraggly beard. His ears are large.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Religious, Poor. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp.
Vadania Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. Her tied-back hair is red. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She has always had a great fascination with Human culture. She feeds upon the attention of others.
History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Stableman.
Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to human people
Flaws: Racist, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 5 (-3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Amber (60 gp). 1 Masterwork Uncommon Weapon.
Gurdis Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Celestial, Giant, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her top hat is riddled with cuts and holes. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also has developed a complete distrust of the Glassblower profession.
History: Leaf was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Leaf has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 3000 cp.
Dain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and black. His eyes are blue and beady.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Guard and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and to be a assassin again
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. Silver comb with moonstones (300 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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