Ernest Blakeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a brown and pastel robe with the hood down. His hair, while still mostly auburn, has prominent grey streaks. His eyes are green and catlike.
Personality: Eccentric and domineering, Ernest will drive conversation. Energy wise he seems alert and responsive.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Extrovert, Professionalism, Artistic. Bonds: Attractive, Family. Occupation: Dilettante
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2200 gp. Sapphire pendant on gold chain (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Minor magic item.
Ulfgar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean grey cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Ulfgar was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 360 gp. 1 Masterwork Uncommon Weapon.
Pijjirik Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has done his best to style his silver crest to look like a famous performer. He wears an eyepatch.
Personality: Eccentric and domineering, Pijjirik will drive conversation. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 130 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (600 gp). Solid gold idol (700 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Syllin Fasharash, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair, while still mostly black, has prominent grey streaks. Her brown eyes have a joyful gleam in them most of the time.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Fletcher, who enjoyed hunting, Syllin was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: To clean up the streets.
Ideals: Athletic, Artistic. Bonds: Adventurer, Guardian, Nature. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp.
Cloak Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white fur is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 8 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and he's repulsed by the pc
Flaws: Shy, Impulsive, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Old masterpiece painting (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp).
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