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Ethereal Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears a pastel deerstalker hat and pastel clothes. Her fur, while still mostly cinnamon, has prominent grey streaks. Her amber eyes are passionate and lively.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born to a Beggar, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Ethereal Wind, Female Tabaxi Commoner 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 6 (-2)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Hoshû Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his pickaxe. He wears his golden hair up. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Hoshû's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Hoshû Walcott, Male Half-Orc Warlock 7
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Hematite (10 gp). Fire opal (600 gp). Moonstone (60 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morg Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black armored body suit, with a simple grey line shooting up and back down. His black hair is greasy and uncared for. His eyes are likewise amber.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: When he was but 5 years old his parents immigrated from the north. Morg was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Merchant. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Morg Gladstone, Male Half-Orc Warlock 5
Medium (6'6") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Valafar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'8". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a shortbow. His hair is short and red. His eyes are black.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Dyer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has worked as a Dyer like his mother before him.

Motivation: To be a Mortician again.

Ideals: Professionalism, Joker. Bonds: Job. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Valafar Enigma, Male Tiefling Monk 8
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear brown tank tops with white pants, and a wedding ring on his left hand. His hair is long and blonde with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Orsik embodies much of what other species detest in the Dwarves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up lance and armor he uses now. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Stableman

Voice: German accent

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Warlock 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 13 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jet (50 gp). Emerald (1500 gp). Amethyst (50 gp).


Social Check DCs

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