Trym Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her black hair is still thick. Her violet unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Trym hails from a village terrorized by giants. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants a kiss.
Flaws: Disease, Impulsive, PTSD. Bonds: Has a crush, Enemies. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Flask Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a brown cloak and cross-gartered yellow stockings. Her fur is cinnamon and curly. Her ears are large.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She believes the world needs to unite to get rid of brigands once and for all.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has worked as a Priest like her father before her.
Motivation: Someone believes her a fraud; and wants to open a new tavern
Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Job. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Calcitro Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Calcitro was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Persistence. Flaws: Insane, Hedonist, Ugly. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 50 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 800 gp. Moss agate (6 gp). Jade (70 gp). White pearl (70 gp). Amber (70 gp). Moss agate (6 gp). Star ruby (1200 gp). White opal (1200 gp). Rich purple corundum (1200 gp).
Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant amber.
Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Athletic, Impeccable, Gifted. Flaws: Impulsive. Bonds: Adventurer, Has a crush. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Azurite (8 gp). Black pearl (1600 gp). Coral (100 gp). Red spinel (100 gp). Alexandrite (1600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pushkrimp Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears a broad hat to hide his balding. His eyes are amber and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: Pushkrimp was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Courier.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
