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Advanced [show]


Everard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he typically wears grey cloth garments or leather armor. He wears his chestnut hair down. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Everard Sheldon, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp. 1 Superior lock.


Social Check DCs


Glim Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He sports tan clothing, slightly heavier than average wear, and his gloved hand is found clutching a hammer. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Armorer business at a young age. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Glim Miggledy, Male Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 12 (+1)18 (+4)
Skills Performance +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 34000 sp. Blue sapphire (700 gp). Sardonyx (60 gp).


Social Check DCs


Gale Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. She carries with her a set of greataxes on her belt, each one with a aquamarine on the hilt. She has wavy yellow fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Gale lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Fletcher, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends.

Ideals: Fighting. Bonds: Adventurer, Rich, Family, Job. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Gale Prim Posies, Female Tabaxi Adept 6
Medium (6'2") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Blue quartz (9 gp). Black pearl (1000 gp). Azurite (9 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown armored body suit, with a simple black line shooting up and back down. He has shaved his head bald. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Criminal record. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Walcott, Male Human Druid 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp.


Social Check DCs


Drifting On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her fur is white and very short. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She feeds upon the attention of others.

History: Drifting was born with her father's beautiful face. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Drifting On the Water, Female Tabaxi Expert 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 gp. 1 Average lock.


Social Check DCs

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