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NPC Generator

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Advanced [show]


Eloise Kendal, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Eloise is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Eloise was raised in a hard working conservative environment. Her necromantic abilities were realized during a raid on her village. Since then, she has sought to make the best of life.

Motivation: Her spouse's relatives view her with great suspicion; and she'd like to take her coworkers down a peg

Ideals: Gifted, Optimist. Bonds: Slave, Family, Job. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Eloise Kendal, Female Human Fighter 8
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman wears a robe, a symbol of death around her neck, and a mace on her belt. Her clothes are grease stained in places. Her white hair is cut jaggedly and amateurishly. Her half smiles and green eyes are beguiling and draw you in.

Personality: Caramip speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: When she was but 5 years old her parents immigrated from the south. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Poor, Immigrant, Attractive. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Caramip Fabblestabble, Female Gnome Barbarian 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Beloril Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. His hair is white and very short. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Beloril was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Attractive, In love. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Beloril Ironfist, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 120 pp. 1 Masterwork Thieves’ tools.


Social Check DCs


Verna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'8". She has the majority of her body covered in plate. She has a long brown ponytail with little hanging trinkets. Her violet eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Verna Greenbottle, Female Halfling Sorcerer 4
Small (2'8") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel coat over a black low-cut shirt, and a top hat upon his head. His yellow fur is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dagger In the Wind, Male Tabaxi Paladin 9
Medium (5'6") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Carnelian (40 gp). Violet garnet (1300 gp). Black opal (800 gp). Red garnet (60 gp). Fire opal (800 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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