Drifting Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a broad hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. Drifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Blacksmith soon after.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to share knowledge with the world
Ideals: Logical, Fighting. Bonds: Poor, Job, Adventurer. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +4
Possessions: 3000 gp. Tiger eye turquoise (15 gp). Lapis lazuli (15 gp). Onyx (70 gp). Star rose quartz (70 gp). Canary diamond (4000 gp). Citrine (70 gp). Golden yellow topaz (400 gp). Tourmaline (90 gp). Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He keeps his purple hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he would like to get married and retire
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Criminal record. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 30 pp. Amber (130 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves telling others what to do and how they should feel about things. A true patriot, Mardnab would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Mardnab was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Menny Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'3" and prefers to wear blue clothing when she does not wear armor. Her right leg appears badly burned and disfigured. Her white hair is lengthy and is close to two feet long. Her eyes are gray and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Menny reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.
Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend
Ideals: Philantrophist. Bonds: Attractive, Military, Adventurer, Job. Occupation: Barrister
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Taklinn Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, violet shirt, and tan tie. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Gifted. Flaws: Insane, Greedy. Bonds: Religious. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
