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Oriel Woods, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a grey and tan handkerchief worn on her right side. She has auburn hair. Her eyes are likewise gray.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Optimist, Justice. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Oriel Woods, Female Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Direcris Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a green and white robe with the hood down. His crest is greying and his face has many wrinkles. His skin is flawless and his red eyes scan people very quickly.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Direcris Daardendrian, Male Dragonborn Ranger 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp.


Social Check DCs


Mamnen Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of death around his neck, and a sai on his belt. He keeps his blue hair in a pixie cut. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Attractive, Religious. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Mamnen Bitter, Male Tiefling Warlock 2
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1500 sp.


Social Check DCs


Ella Ainsley, Female Human [Permalink]

Personal [hide]

Description: A 5'0" northern woman, she dresses like a well dressed Guard does. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 15 years.

Motivation: Wants to open a new tavern.

Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Ella Ainsley, Female Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp. Blue quartz (10 gp). Golden yellow topaz (1200 gp). Bloodstone (30 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his crossbow always slung over his shoulder. His head has been shaved. His green eyes peer out from beneath his feathered brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the west

Ideals: Optimist, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Birkenhead, Male Human Monk 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1100 gp. Red-brown spinel (90 gp). Moss agate (9 gp). Black pearl (900 gp).


Social Check DCs

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