Sarai Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean red cloak covering her clean studded leather. She is bristling with hidden weapons, mostly sickles and spears. Her brown hair is kept up in a ponytail inside a top hat. Her ears are large.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: When she was but 3 years old her parents immigrated from the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Spear Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her gray fur in a pixie cut. Her yellow eyes peer out from beneath her Stetson brown hat.
Personality: Spear is depressed about a lot of things. She tends to be a nihilist. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Spear was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the west; and balancing her hectic life and new butcher responsibilities is difficult
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies, Job. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 cp. 1 Masterwork Artisan’s tools.
Modean Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Apothecary. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blue hair is unkempt and raggedy. He has gold eyes and a black hat with a tan feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: The child of a Ploughman, who enjoyed hunting, Modean was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Joker. Flaws: Ugly, Lazy. Bonds: Poor, Nature. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 47000 sp. 2 Tanglefoot bags. 4 Antitoxin. 4 Holy water.
Ronobe Bright, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'0". She is wearing a long, black cloak, and her gloved hand is found clutching a longbow. She has wavy brown hair. She wears crescent spectacles with a black brim.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is afraid of women and trembles around them
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and to protect her home
Flaws: Shy. Bonds: Nature, Enemies, Guardian. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Rich purple corundum (400 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Darkwood Shield.
Zykroff Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who dresses in green turtlenecks beneath a black coat with white slacks, she is not a threatening figure. Her crest is scarlet, silky, and of moderate length. Her eyes are red and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Zykroff isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zykroff took refuge in the old dungeon and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting, Logical. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
