Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His long brown hair reaches down to his waist. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: Gifted from a young age, Joser studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home
Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Vaina Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her hair is red and very short. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Lapis lazuli (6 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 1 Holy water.
Greeba Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is muscular with a powerful set of arms. Her hair is golden and curly. She has several tiny aquamarine earrings on each ear.
Personality: Greeba is depressed about a lot of things. She tends to be a nihilist. She plays an instrument quite well.
History: Gifted from a young age, Greeba studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life; and she has money and likes to spend it
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Blue quartz (10 gp).
Euphemia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a robe, a symbol of the four houses of cards around her neck, and a mace on her belt. She keeps her black hair in a pixie cut. Her green eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Euphemia embodies much of what other species detest in the Halflings. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Painter father left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp. Onyx (60 gp). 1 Minor magic item.
Matilda Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is styled in orderly dreadlocks. She has gleaming, smiling gray eyes.
Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Matilda lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She doesn't get along with people that don't share her tastes; and marry her brother to traveling adventurers
Ideals: Fighting, Extrovert, Impeccable. Bonds: Family. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Jasper (30 gp). Lapis lazuli (9 gp). Sard (30 gp).
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