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NPC Generator

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Advanced [show]


Millicent Cason, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her tied-back hair is blonde. Her eyes are a pleasant blue.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her son.

Bonds: Attractive, Family, Military, Rich. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Millicent Cason, Female Human Commoner 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Armara Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears black painted combat armor at almost all times. Her hair, while still mostly silver, has prominent grey streaks. She wears a mask on her face.

Personality: A deeply religious woman she believes everything happens for a reason. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions

Flaws: Ugly. Bonds: Poor, Religious, Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Armara Decorum, Female Tiefling Bard 8
Medium (4'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 800 gp. Tourmaline (90 gp). Zircon (50 gp). Pink pearl (90 gp). Black star sapphire (600 gp). Black pearl (900 gp). Blue star sapphire (600 gp).


Social Check DCs


Olivia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She wears white leather gloves, a white jacket, and tight pants. With bright auburn hair. She has several tiny opal earrings on each ear.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a pair of adventurers, Olivia grew up listening to her father's many stories. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur, Gifted. Bonds: Rich, Guardian, Adventurer. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Olivia Tosscobble, Female Halfling Paladin 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)21 (+5) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 sp.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. He has green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of dire rats once and for all.

History: His mother raised him in a mountain cabin. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in falchion use. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Bonds: Nature, Enemies, Job. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Ralf Shelly, Male Human Commoner 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red fur is lengthy and is close to two feet long. Her eyes are a pleasant amber.

Personality: Eccentric and domineering, Three will drive conversation. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Barber, who enjoyed hunting, Three was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Three took refuge in the ruined castle and found the beat up spear and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert, Artistic. Flaws: Secretive. Bonds: Nature, Rich. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Three Of Ale, Female Tabaxi Commoner 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 4 (-3)13 (+1)
Skills Insight -1, Investigation +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. Solid gold idol (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Bullseye lantern.


Social Check DCs

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