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Advanced [show]


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Antagonistic. Bonds: In love, Rich, Adventurer, Military. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Ernest Gentry, Male Human Warrior 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp. Moonstone (20 gp).


Social Check DCs


Aura Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel painted combat armor at almost all times. His black fur is kept up in a ponytail inside a small hat. His green eyes peer out from beneath his small pastel hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Healer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To be a Healer again; and expand his business

Flaws: Shy, Disease. Bonds: Job, Immigrant. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Aura Shoe, Male Tabaxi Commoner 3
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Dayereth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he wants revenge against giants

Flaws: Fearful. Bonds: Poor, Adventurer, Slave, Enemies. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Dayereth Ofandrus, Male Elf Warlock 4
Medium (5'3") Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 36000 sp. Malachite (14 gp). Peridot (50 gp). Violet garnet (1100 gp). 1 Bullseye lantern.


Social Check DCs


Kithri Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears bulky red painted plate armor. Her brown hair is lengthy and is close to two feet long. Her violet unseeing eyes seem to look past you.

Personality: She is a hateful person. She taunts others and blames them for her problems. She also has developed a complete distrust of the Shipwright profession.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Mortician for hire.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Disease, Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Kithri Tallfellow, Female Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Athletics +3, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Ignan, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6

Possessions: Gold dragon comb with red garnet eye (800 gp). Solid gold idol (500 gp).


Social Check DCs


Trey Rutland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. He has wavy chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trey hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Religious, Enemies. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Trey Rutland, Male Human Ranger 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 60 pp.


Social Check DCs

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