Karg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a white suit, grey shirt, and brown tie. He wears a deerstalker hat to hide his balding. His eyes are hazel and he is always smoking a pipe.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Fearful, Disease, Insomniac. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp. Fiery yellow corundum (800 gp). Black pearl (600 gp).
Nala Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she has the majority of her body covered in plate. She wears her green crest down. Her red unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. She is a great chef.
History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 86 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 800 pp. Golden yellow topaz (300 gp). Rhodochrosite (15 gp). Aquamarine (300 gp). Blue sapphire (1400 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. Her hair is cut close to her head. She has a dull look in her silver eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has decided she is irredeemable; and she has money and likes to spend it
Flaws: Insomniac. Bonds: Rich, Attractive, Criminal record. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. Sardonyx (50 gp). Emerald (1000 gp). Jet (50 gp). Moss agate (13 gp). Blue star sapphire (1000 gp). Golden yellow topaz (400 gp). Onyx (50 gp). Malachite (13 gp). Hematite (13 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Callie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dark leathers with embroidery. Her hair is chestnut and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invites people to come help in her community garden.
History: Born in the east to a Barrister, Callie learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her religion dominates her actions; and wants to open a new tavern
Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer, Religious. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 110 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: Citrine (20 gp). Fire opal (600 gp). Bloodstone (20 gp). Deep blue spinel (1000 gp). Malachite (16 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with wide-brimmed hat. He has brown fur. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised by priests from a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly. Bonds: Poor, Family, Religious, Mentor. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp. Hematite (16 gp). Chrysoberyl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!