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NPC Generator

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Advanced [show]


Ribbles Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: He is wracked by social anxiety; and doesn't want to be a hunter and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Family, Rich. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Ribbles Scheppen, Male Gnome Rogue 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barakas Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright green suits and hats. His blue hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: When he was but 7 years old his parents immigrated from the south. Barakas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Barakas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Barakas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Barakas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Military, Immigrant, Adventurer, Job. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Barakas Ennui, Male Tiefling Barbarian 7
Medium (5'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 80000 cp. Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Blakely, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears rags and sports a simple walking cane. Sporting a white mohawk this woman's hair draws a lot of attention. She has hazel eyes and a brown hat with a tan feather.

Personality: Stoic and calm, she prefers to meditate than take action. She also is a firm believer in the womanly ideal.

History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Disciplined. Flaws: Impulsive, Insomniac. Bonds: Poor, Nature, Job. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Herleva Blakely, Female Human Adept 4
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 7 (-2)15 (+2)
Skills Medicine +0, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Katherine Quinton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, brown cloak. Her hair is cut close to her head. She has several tiny opal earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.

History: Katherine was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she's looking for her big break

Ideals: Logical, Entrepeneur. Bonds: Rich, Job, Family, Adventurer. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Katherine Quinton, Female Human Bard 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +7, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Freshwater pearl (11 gp). Malachite (11 gp).


Social Check DCs


Akmen Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bellfounder job and began his own company from there.

Motivation: He is wracked by social anxiety; and revenge

Flaws: Ugly, Fearful. Bonds: Rich, Enemies, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Akmen Blame, Male Tiefling Warrior 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 10 (+0)14 (+2)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 10
Languages Common, Auran, Draconic, Infernal, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 10000 sp. Black opal (600 gp). Fiery yellow corundum (600 gp). Coral (50 gp). Golden yellow topaz (1600 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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