Dalgal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. He worked as a nervous Performer and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Terse. Bonds: Military, Job. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 114 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 3000 gp.
Bertram Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise brown.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 45 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven, Giant
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paggen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears blue leather gloves, a blue jacket, and tight pants. He has styled his black hair well, parting it to the left. His skin is flawless and his gray eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Paggen was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Decarabia Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She usually wears her black robe and has her sickle always slung over her shoulder. Her black hair is thinning but still full. Her red eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. She can't help but pocket interesting objects she comes across
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Roofer, but she got bored and became a Ruler. She has set out to sabotage the competition.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Bonds: Religious, Criminal record, Immigrant, Job, Family. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 400 gp. 1 Minor magic item.
Blossom Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear white tank tops with tan skirt. She has red hair. Her fierce amber eyes like to dwell on things.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Blossom was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.
Motivation: She seems to be bored by most things; and she feels threatened by others
Ideals: Persistence. Flaws: Fearful, Mundane. Bonds: Enemies, Immigrant. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 28 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan, Aquan, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 90 pp. Moss agate (12 gp). Azurite (12 gp). Blue star sapphire (1000 gp). Jade (110 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
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