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Advanced [show]


Fallthra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her hair is chestnut and curly. Her eyes are blue.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Fallthra Rakankrak, Female Dwarf Barbarian 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)10 (+0) 11 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 3 Thunderstones. 2 Antitoxin.


Social Check DCs


Abalaba Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. Her blonde hair is kept up in a ponytail inside a feathered hat. Her green eyes dart from person to person.

Personality: Abalaba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Dyer, but she got bored and became a Carpenter. She ran away from her former home and has been making her living as a Carpenter for the past few years.

Motivation: Further expansion of business.

Ideals: Artistic, Optimist, Fighting. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Abalaba Bafflestone, Female Gnome Warrior 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly shields and rapiers. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Ploughman, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Flaws: Disease. Bonds: Criminal record, Attractive, Poor, Debt. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bucklal Goldfound, Male Halfling Adept 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp. Azurite (14 gp).


Social Check DCs


Ar-Karo Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears a colorful flower in his auburn hair. His amber eyes peer out from beneath his deerstalker black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ar-Karo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Ar-Karo was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: To be a Mercenary again.

Ideals: Disciplined. Bonds: Attractive, Job, Poor, Military. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Ar-Karo Ryland, Male Half-Orc Ranger 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Chrysoberyl (130 gp). Rock crystal (80 gp). Sard (80 gp).


Social Check DCs


Borun Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His red hair is heavily combed to the left. His eyes are likewise amber. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Borun took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Religious. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Borun Honeypot, Male Halfling Expert 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 10 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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