Borun Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, red cloak. His blonde hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Borun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Military, Job, Guardian. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp.
Ilanis Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. She has no hair. Her eyes are green and she is always smoking a pipe.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Mortician in town.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her homeland was ravaged by war and she spent much of her life rebuilding it. She then took over the family business and is one of the better Mortician for hire.
Motivation: Her spouse's relatives view her with great suspicion; and sabotage a competitor
Ideals: Passionate, Artistic. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Meena Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she usually wears her tan robe and has her longsword always slung over her shoulder. Her white hair is lengthy and is close to two feet long. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: She got into the Ruler business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Meena took refuge in the old dungeon and found the beat up longsword and armor she uses now. She struck the Ruler job and began her own company from there.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined. Flaws: Addict, Shy. Bonds: Job, Nature. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Habor Chant, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is braided into rings. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Habor was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Habor's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Beggar; and he's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 11)
Armor Class 9
Hit Points 32 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (900 gp). Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Dayereth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He has done his best to style his blonde hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Shy. Bonds: Rich. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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