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NPC Generator

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Advanced [show]


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her blue unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Urshar is combative with any and all who dare try her patience in the slightest.

History: She got into the Cartwright business at a young age. She helped her mother out around the business and became quite the natural. She has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and sabotage a competitor

Ideals: Justice. Flaws: Disease, Terse, PTSD. Bonds: Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Urshar Dankil, Female Dwarf Adept 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 310 gp.


Social Check DCs


Breena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has done her best to style her white hair to look like a famous performer. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.

History: Born in a small village she learned the ways of the warrior from her father. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Breena Albaratie, Female Gnome Wizard 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in blue turtlenecks beneath a tan coat with brown slacks. His hair is short and brown. His blue eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Religious, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)11 (+0) 6 (-2)16 (+3)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoberyl (130 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Jasmine Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of her god around her neck, and a hammer on her belt. She wears a colorful flower in her auburn hair. She has several tiny aquamarine earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Jasmine Elderberry, Female Halfling Fighter 14
Small (2'8") Halfling, True Neutral (CR 14)
Armor Class 12
Hit Points 86 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +4, Intimidation +8
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Aquamarine (1000 gp). Rhodochrosite (5 gp). Jacinth (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Watson, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, marred by beers. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Insomniac. Bonds: Rich, Military, Adventurer. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Peter Watson, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)15 (+2) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs

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