Hugh Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin red vertical stripes and blue pants. His hair is auburn and curly. His eyes are a pleasant gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down
Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Family, Guardian. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 60000 cp.
Merihim Power, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Priest uniform, and is pretty ugly. He wears his red hair down. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Priest.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Military. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Markosian Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she usually wears her green robe and has her crossbow always slung over her shoulder. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and to pay off her debts
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Military, Job, Debt. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 64 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2100 gp. Aquamarine (800 gp). Alexandrite (800 gp). Deep green spinel (60 gp). Amethyst (60 gp). Star rose quartz (80 gp). Onyx (80 gp). Bloodstone (80 gp). Red-brown spinel (60 gp). Deep blue spinel (800 gp). Moss agate (14 gp). 1 Minor magic item.
Korfel Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Korfel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Zykroff Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" eastern woman, she wears a tight fitting black shirt and pants. Her red crest is smooth and relatively long. She wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Zykroff isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is lazy, self-centered, vain, and jealous.
History: She was born the only child of a wealthy merchant. Zykroff was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Zykroff decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Criminal record. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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