Emmeline Burton, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She prefers to wear brown clothing when she does not wear armor. Her brown hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Dyer for hire.
Motivation: She wants to get laid; and she has decided she is irredeemable
Flaws: Insane. Bonds: Job, Rich, Criminal record, Nature, Has a crush. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 390 gp.
Gynk Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a black coat over a green low-cut shirt, and a broad hat upon her head. Her chestnut hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Servant responsibilities is difficult; and expand her business
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Ethereal Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is physically well-built. Her yellow fur is lengthy and is close to two feet long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ethereal lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to raise her children well; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Hedonist. Bonds: Adventurer, Family, Job, Debt. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 180 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a brown deerstalker hat and brown clothes. With a patchy silver beard and wild silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 3 years old his parents immigrated from the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Immigrant, Rich. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
Fax Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue crest. He wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His blue crest is lengthy. His red eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Military. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!