Ruloth Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her crest is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ruloth was born on a far western forest where she grew up under the tutelage of her mother, an expert Healer. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and to settle down with her crush
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2500 sp. 1 Chain shirt.
Dalaba Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'3". She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. She has no hair. Her gray eyes are passionate and lively.
Personality: She is happy with her job as a Actor. She turns her eye from what people do, preferring to live and let live. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.
Motivation: Marry her sister to traveling adventurers; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Rich, Job, Family, Criminal record. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: Just what you see.
Zanna Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. Her silver hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.
History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Persistence. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +6
Possessions: 9000 cp.
Alberich Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
Possessions: 190 gp.
Veit Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He has a slight overbite and is overall scrawny. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: Veit was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He left for the west, certain he would find work there.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Disease, Selfish. Bonds: Job, Immigrant, Adventurer. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
