Anne Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a long, white, dusty cloak. Her head has been shaved. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a minor phobia of water and hates getting wet.
History: She was born in the south. Over the years she perfected her riding and shooting skills. She has set out to sabotage the competition.
Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Nature, Religious. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 10000 sp.
Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has brass crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Artistic, Fighting. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Igden Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Igden studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Slave. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 50 gp.
Veit Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean grey cloak covering his clean studded leather. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 6 years old his parents immigrated from the west. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Philantrophist, Joker, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Galinndan Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His long silver hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galinndan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Professionalism. Bonds: In love, Religious, Mentor. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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