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NPC Generator

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Advanced [show]


Jasmine High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red cloak and cross-gartered green stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Sporting a silver mohawk this woman's hair draws a lot of attention. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Jasmine grew up listening to her father's many stories. She moved out west to avoid the crime she committed. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and to prove her worth to the world

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Jasmine High-hill, Female Halfling Ranger 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His lavender fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Professionalism. Flaws: Sensitive. Bonds: Rich, Nature, Adventurer. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Gale Grass, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)13 (+1) 18 (+4)16 (+3)
Skills Athletics +7, History +5
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 2400 gp. Amethyst (140 gp). Malachite (5 gp). Red garnet (140 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Brown-green garnet (140 gp).


Social Check DCs


Qemuel Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a pixie cut. His fierce red eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Debt, Enemies. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Qemuel Comedy, Male Tiefling Cleric 10
Medium (6'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 9 (-1)19 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (2200 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Galiena Marley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a lot of dark rich colors, with gold accents. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.

History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, her parents were killed by a illithids raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She has passion for adventuring and risk; and several ex partners dislike her way of doing things and want revenge

Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Galiena Marley, Female Human Bard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Sarai Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a red tunic with black highlights, and long tan pants that bunch up around her shoes, she is not a threatening figure. Her hair is red and curly. Her eyes are hazel and beady.

Personality: She speaks before she thinks and is too direct. She is able to fit into much smaller and tighter spaces than normal.

History: Sarai was born the youngest of three triplets. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has set out to sabotage the competition.

Motivation: To unite with her brother; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Sarai Goldfound, Female Halfling Cleric 6
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)18 (+4) 12 (+1)9 (-1)
Skills Athletics +6, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic, Undercommon, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 6000 sp. Golden pearl (50 gp). Deep green spinel (50 gp). Azurite (8 gp).


Social Check DCs

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