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NPC Generator

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Advanced [show]


Mary Cotton, Female Human [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady amber eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Mary was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Barkeep.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Impulsive. Bonds: Rich, Nature, Job. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Cotton, Female Human Rogue 6
Medium (5'3") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 17 (+3)8 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Anverth was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Opinionated, Persistence. Bonds: Attractive, Job, Enemies. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Anverth Garrick, Male Gnome Wizard 3
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Brown-green garnet (40 gp).


Social Check DCs


Moon Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His white fur is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the north, but his parents moved at a very young age to the south. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Joker, Persistence. Flaws: Addict. Bonds: Immigrant. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Moon Blossom, Male Tabaxi Monk 12
Medium (5'5") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. White opal (1200 gp). Citrine (60 gp). White pearl (130 gp). Pink pearl (130 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a club on his belt. His hair is white and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: A deep hatred of illithids.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

William Shipley, Male Human Fighter 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 8
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: Pink pearl (140 gp). Onyx (50 gp). Hematite (11 gp).


Social Check DCs


Tomph Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears silk and lounges about seductively. Her long chestnut hair reaches down to her waist. Her eyes are likewise amber.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Tomph lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Tomph Marleigh, Female Half-Orc Wizard 3
Medium (5'3") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Aquamarine (700 gp). Pink pearl (80 gp). Chalcedony (20 gp).


Social Check DCs

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