Baz Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His white hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To settle down with his crush.
Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious, Mentor. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1300 sp. 1 Masterwork studded leather.
Symma Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is lengthy. She has several tiny amethyst earrings on each ear.
Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Symma was born in the north. At a young age she loved to build and create. Her childhood dream was to be a Ruler, but she was a colossal failure. In the meantime she has taken over work as a Doctor and occasionally as a mercenary.
Motivation: Balancing her hectic life and new Doctor responsibilities is difficult.
Ideals: Pacifist, Persistence. Bonds: Adventurer, Rich, Job. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 69 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Giant, Infernal
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp). Gold music box (1000 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item.
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears bulky pastel painted plate armor. Beneath his clothing is a huge mess of scar tissue. His fur is black and very short. This yellow eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Windy was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Disciplined, Philantrophist. Bonds: Slave, Poor, Adventurer. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. Lapis lazuli (12 gp). Deep blue spinel (900 gp). Rhodochrosite (12 gp). Rock crystal (80 gp). Deep blue spinel (900 gp). Onyx (80 gp). Sardonyx (80 gp). Moonstone (80 gp). Moonstone (80 gp). Rhodochrosite (12 gp).
Lidda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is singed and shortened. She has gleaming, smiling green eyes.
Personality: Lidda wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Climber’s kit.
Ida Lindsey, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She has a slight overbite and is overall scrawny. She has wavy black hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She is lazy, self-centered, vain, and jealous.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Gifted. Flaws: Impulsive, Selfish. Bonds: Rich, Adventurer. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
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