Sarah Kimberley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in an above average manner. Her red hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sarah lived on a farm with her father, near the main road leading to a nearby town. When Sarah reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Opinionated. Bonds: Attractive, Military, Family. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Solid gold idol (700 gp).
Gorgûm Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Justice, Artistic, Gifted. Bonds: Slave, Immigrant. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Dain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He tends to wear a grey poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a bow. He is bald on top and has large brown tufts of hair around his ears. He has gleaming, smiling blue eyes.
Personality: Aggressive, abrasive, and angry, Dain embodies much of what other species detest in the Dwarves. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 230 gp.
Grai Lester, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her brown hair is lengthy and is close to two feet long. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Calm and collected, she is a well trained Layabout. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small plains village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she has passion for adventuring and risk
Ideals: Justice. Bonds: Attractive, Job, Nature, Rich, Adventurer. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears baggy brown pantaloons and a blue scarf. His clothes are grease stained in places. His yellow fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Shifting does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Shifting was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 109 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Ignan, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +7
Possessions: 130 pp. Fire opal (800 gp). Black pearl (200 gp).
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