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Advanced [show]


Ea Honor, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. She carries a battered shortbow and tarnished mace as well. Her dark red hair is knotted and matted. She wears an eyepatch.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Ea does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Ea Honor, Female Tiefling Commoner 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Gynnie Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, typically a more casual-formal manner. Her hair is long and golden with streaks of silver, and is pulled back with small red clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants she idolized her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero.

Flaws: Selfish. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Gynnie Brightmoon, Female Halfling Rogue 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Sybil Kendal, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bristling with hidden weapons, mostly warhammers and scythes. She has done her best to style her chestnut hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sybil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting. Flaws: Insomniac, Terse. Bonds: Poor, Criminal record. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Sybil Kendal, Female Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 8 (-1)18 (+4)
Skills Deception +7, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp. Sardonyx (50 gp). Iolite (50 gp). Rock crystal (50 gp).


Social Check DCs


Mary Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a yellow tunic with grey highlights, and long tan pants that bunch up around her shoes. She keeps her auburn hair in a flapper bob. Her brown eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a rival would like her out of the picture

Ideals: Joker, Pacifist. Bonds: Criminal record, Job, Adventurer. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Mary Wasanthi, Female Half-Elf Fighter 4
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lilli Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a tan suit. Her skin is fair and her fingers are delicate and long. Her red hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lilli was raised in a hard working conservative environment. She worked as a nervous Brewer and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Lilli Daergel, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 15 (+2)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Goblin, Ignan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1500 sp. 1 Hourglass.


Social Check DCs

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