Rosamund Bing, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with a lost civilization.
History: The child of northern immigrants she idolized her mother. Rosamund was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Stylist. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Justice. Flaws: Insomniac, Greedy. Bonds: Job, Adventurer, Immigrant. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Moss agate (11 gp).
Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her fur is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is skeptical of what others tell her and is slow to trust.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Emerald was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emerald decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: Just what you see.
Thodris Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears grey leather gloves, a grey jacket, and tight pants. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.
History: She was born to loving parents in a slum to the north. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Nemeia Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with white socks and a vest with buckled shoes, and she perpetually has her shortspear ready. Her silver hair is singed and shortened. Her ears are large.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Bounty Hunter profession.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted from career to career and currently works as a Stylist.
Motivation: She'd like to take her coworkers down a peg; and to be a bounty hunter again
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Terran, Druidic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Erky Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple blue robe with white stripes complete with hood. His black hair, when down, is lengthy. His fierce green eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Fortune-teller business at a young age. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to raise his children well; and tabaxi compassion
Ideals: Logical. Flaws: Shy, Racist. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1200 gp. Solid gold idol (400 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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