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Advanced [show]


Trail Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her right hand. Her yellow fur has been sun bleached extensively. She has a tattooed face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She served in the navy to pay for her family's outstanding loans. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and regain custody of her son

Ideals: Optimist. Bonds: Adventurer, In love, Family, Military. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Trail Thunder, Female Tabaxi Expert 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 17 (+3)8 (-1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Breastplate.


Social Check DCs


Syllin Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear tan clothing when she does not wear armor. Beneath her clothing is a huge mess of scar tissue. She wears her golden hair up in a very large beehive style do. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has all her life been fascinated with writing.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive, Religious, Mentor. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Syllin Ariessus, Female Elf Ranger 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp.


Social Check DCs


Alvyn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Alvyn was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered painting. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Gifted, Artistic, Entrepeneur. Bonds: Attractive, Slave. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Alvyn Munggen, Male Gnome Bard 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)11 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Rhodochrosite (12 gp). Aquamarine (1100 gp).


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a brown suit. He wears a feathered hat to cover his moderate length beige fur. This hazel eyed westerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Flask was born with his father's beautiful face. Flask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Pacifist, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Flask Candle, Male Tabaxi Cleric 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +8, Stealth +8
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 220 pp. 1 Minor magic item.


Social Check DCs


Vondal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted martial powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Professionalism, Gifted. Flaws: Insane. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Vondal Rakankrak, Male Dwarf Expert 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 9 (-1)5 (-3)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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