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NPC Generator

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Advanced [show]


Quespa Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. Her green crest is singed and shortened. Her red eyes dart from person to person.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Quespa Kerrhylon, Female Dragonborn Wizard 19
Medium (6'2") Dragonborn, Chaotic Evil (CR 19)
Armor Class 11
Hit Points 104 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 11 (+0)19 (+4)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 10
Languages
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 22000 gp. Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (40 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2800 gp). Gold cup set with emeralds (7000 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (150 gp). Gold cup set with emeralds (7000 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (2800 gp). An abacus with copper, silver and gold markers (150 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1600 gp). Large well-done wool tapestry (400 gp). Cloth of gold vestments (150 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Jeweled electrum ring (3000 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (400 gp). 1 Major magic item.


Social Check DCs


Eldon Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is singed and shortened. He has gleaming, smiling violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Eldon grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: To be a Weaver again.

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Eldon Daergel, Male Gnome Aristocrat 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)5 (-3)
Skills Intimidation -1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Chain shirt. 1 Half-Plate. 1 Buckler.


Social Check DCs


Yurgunn Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop hair cut. She has violet eyes and a grey hat with a white feather.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yurgunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurgunn. She now mingles about in high society.

Motivation: Regain custody of her son; and money/treasure

Flaws: Antagonistic. Bonds: Enemies, Criminal record, Rich, Family. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Yurgunn Thrahak, Female Dwarf Fighter 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)15 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Bella Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries with her a set of greataxes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her brown hair is cut short. Her violet eyes peer out from beneath her deerstalker red hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is skeptical of what others tell her and is slow to trust.

History: Born in the west to a Blacksmith, Bella learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and to be a sculptor again

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Bella Honeypot, Female Halfling Commoner 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'2" and tends to wear a pastel poncho over her likewise colored trousers and shirt. Her left hand appears badly burned and disfigured. She wears a colorful flower in her beige fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Three lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to travel the world and help people.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Three Grass, Female Tabaxi Aristocrat 2
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 pp. Blue quartz (5 gp). Azurite (5 gp). Malachite (5 gp). 1 Half-Plate.


Social Check DCs

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