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NPC Generator

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Advanced [show]


Stacee Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She wears dark leathers with embroidery, and her gloved hand is found clutching a bastard sword. She wears her hair in dreadlocks. Her violet unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Stacee is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Stacee was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their daughter. She worked as a Ploughman, and she later adopted a second daughter.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Flaws: Disease, Shy. Bonds: Family, Poor, Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Stacee Brushgather, Female Halfling Aristocrat 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills Nature +5, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Terran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 7000 sp. Peridot (40 gp). Amethyst (160 gp).


Social Check DCs


Iados Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green broad hat and green clothes. His hair, while still mostly red, has prominent grey streaks. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: Iados was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. During his travels, Iados and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Iados discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Iados fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To clean up the streets; and to protect his home

Flaws: Disease. Bonds: Adventurer, Immigrant, Poor, Guardian. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Iados Flaw, Male Tiefling Warrior 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Cloth of gold vestments (90 gp).


Social Check DCs


Gilbert Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear flannel. He wears his golden hair up. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Gilbert Vance, Male Human Wizard 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has styled his gray fur well, parting it to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Architect business at a young age. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tree's father didn't care for him much, and the feeling was mutual. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Addict, Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Tree On the Water, Male Tabaxi Aristocrat 2
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


John Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin blue vertical stripes and brown pants, and carries lances. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Nature, Immigrant. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

John Charlton, Male Human Druid 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. 1 Banded mail.


Social Check DCs

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