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NPC Generator

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Advanced [show]


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is kept up in a ponytail inside a broad hat. His blue eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Disciplined, Athletic. Bonds: Family, Rich, Adventurer. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Thomas Gracey, Male Human Rogue 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Azaki Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut short. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Ploughman, but he got bored and became a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: A deep hatred of giants; and further expansion of business

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Azaki Ilphelkiir, Male Elf Aristocrat 13
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Cloth of gold vestments (170 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs


Jo Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. She wears a Stetson hat to hide her balding. Her amber eyes peer out from beneath her Stetson red hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Justice, Fighting. Bonds: Attractive, Criminal record. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jo Wildheart, Female Halfling Ranger 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Pink pearl (130 gp).


Social Check DCs


Vorka Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'8". She wears a white top hat and white clothes, and her gloved hand is found clutching a shield. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are violet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is afraid of women and trembles around them

History: Born in the west her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She hasn't been sleeping well lately.

Motivation: She has decided she is irredeemable; and she wants nothing more than to rejoin the army

Flaws: Shy, Insomniac. Bonds: Criminal record, Poor, Military. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Vorka Presley, Female Half-Orc Bard 15
Medium (5'8") Half-Orc, True Neutral (CR 15)
Armor Class 14
Hit Points 118 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)12 (+1) 9 (-1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14443

Possessions: 3000 gp. A roughly beaten golden orb (110 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1900 gp). Silver comb with moonstones (400 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Medium magic item.


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is cut close to his head. This violet eyed northerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Rurik was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur, Disciplined. Bonds: Criminal record, Poor, Adventurer. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Rurik Dankil, Male Dwarf Monk 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Tiger eye turquoise (13 gp). Alexandrite (900 gp).


Social Check DCs

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