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Advanced [show]


Geoffrey Landon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears his black hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson brown hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He inherited the family business which he has now maintained for 14 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Job. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Geoffrey Landon, Male Human Barbarian 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 31000 sp.


Social Check DCs


Urshar Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'1". She is wearing a perfectly clean shirt and pair of pants. She has silver hair. Her brown eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: Born in the west to a Glassblower, Urshar learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Urshar Trueanvil, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)9 (-1) 17 (+3)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Theirastra Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. Her brown hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Theirastra hails from a village terrorized by illithids. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Beggar again; and she is unsatisfied with her job

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Enemies, Immigrant, Job. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Theirastra Mellegaard, Female Half-Elf Cleric 10
Medium (4'9") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 31 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)18 (+4) 8 (-1)14 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Draconic, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item.


Social Check DCs


Oppleby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His hair is auburn and curly. His hazel eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Oppleby studied abroad. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Oppleby Shadowcloak, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Valida Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her hair is silver and very short. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised in a forest tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Nature, Military. Occupation: Banker

Voice: Raspy

Attributes [hide]

Valida Brazzik, Female Dwarf Rogue 12
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 39 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 3000 gp.


Social Check DCs

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