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NPC Generator

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Advanced [show]


Carrie Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 5 years old his parents immigrated from the east. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Carrie Ray, Male Half-Elf Fighter 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 3000 cp.


Social Check DCs


Qemuel Flight, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black shirt with thin grey vertical stripes and red pants. He sports a flattop hair cut. He has gleaming, smiling black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He was born to loving parents in a slum to the east. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and retire the richest man in the east

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Qemuel Flight, Male Tiefling Cleric 3
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 6
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Chrysoberyl (130 gp). Golden pearl (130 gp).


Social Check DCs


Reynard Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Reynard Hallewell, Male Human Bard 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)6 (-2) 11 (+0)14 (+2)
Skills History +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Katherine Clayton, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. Her moppish silver hair is in a traditional bowl cut. Her green eyes peer out from beneath her small grey hat.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Katherine was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Katherine was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker, Athletic. Bonds: Enemies, Attractive. Occupation: Bookbinder

Voice: Low range voice

Attributes [hide]

Katherine Clayton, Female Human Ranger 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Tûmûg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He is bristling with hidden weapons, mostly daggers and pickaxes. He has shaved his head bald. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Criminal record, Rich. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Tûmûg Beckwith, Male Half-Orc Bard 7
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 8 (-1)6 (-2)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs

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